![]() Gravwell generators are also a lot more useful than I remember them being, not that I'm complaining, and my strategy of splitting my capital fleet into two parts and moving them seperately actually paid some pretty significant dividends (though inevitably one half ended up facing most of the combat and taking most of the losses). I found it to be much easier than I remember even though I was doing a "kill everything" campaign and only salvaged a single craft in the entire game (the one frigate you have to capture in Mission 3). In other news, I actually finished playing through the first game today (with the mod that makes Kushan strike craft proper squads like in Homeworld 2 instead of single-ship units). You don't need more than one resource collector, because that one mission's auto collect will get you set for the rest of the game. Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balanceĭisabled resource collector research during tutorialsĪpparently, the update, in the process of fixing a problem with certain skirmish/multiplayer maps, accidentally made some campaign maps contain a lot more resources.Īnd by "a lot more" I mean "some people are reporting finding over 500,000 resources in Mission 4". Mission 02 – Fixed an issue where the objective “Salvage the Khar-Selim” might not complete Mission 10 – Addressed an issue where the objective “Destroy All Enemy Forces” fails to completeįixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplayįixed improper letterboxing in Mission 03 cinematic9Īddressed an issue where dust clouds and nebulae were not auto-collected by resource collectors Mission 07 – Addressed an issue where the Kadeshi mothership could disappear Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fightersĪddressed a crash which could occur under certain circumstances when launching the game from a friend inviteĪddressed a rare issue where games could become stuck on an infinite loading screen The game now checks for Beta opt-in status when inviting a friendĪdded password icon to password-locked games in the server browser Increased multiplayer lobby limit to 8 playersĪddressed an issue where multiplayer lobbies could get stuck in the “Connecting” dialogįixed an issue where multiple checkboxes could appear in certain dialogsĪddressed an issue where a player disconnecting from the game while in the lobby could cause the host to crashĪddressed an issue where clients could become stuck in the lobby when host gets disconnected Taiidan sensor array ping now functions in multiplayer matches Game now allows windowed resolution at full desktop size Restored disabled button states to campaign gamesĪdded launcher text to indicate DLC download stateįixed weapon audio in Remastered versions to be faithful to classic versionsĪdded “reset video settings to default” function to the launcherĪddressed an issue where the screen could go black if an in-engine cut-scene is interrupted Increased size of anomaly pings to make them more readily visible ![]() NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%.įixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution I seem to be downloading a sizeable update of some sort for HW. ![]() ![]() Thanks for setting me straight and bringing actual information to the table.
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